'Civilization' and Its Contents

The Weekly Standard magazine has published a very nice article entitled "'Civilization' and Its Contents" in the February 26, 2007 issue. The article talks about how Civilization is played, the series' popularity and history, and includes an interview with Sid Meier. It also mentions this website.

It’s written by Victorino Matus (assistant managing editor) and the entire article is available for reading on the magazine’s website. Below is an excerpt:

Quote:

Civilization followed on the heels of Meier's Railroad Tycoon, which was released in 1990, and the smashing success of Will Wright's SimCity. Both are considered the earliest of the so-called "God games," in which all-powerful players focus primarily on building rather than destroying. Rather than overseeing a railroad operation or micromanaging a city, Meier thought, "Let's ramp this up to a bigger stage, the whole world, the history of the world. And as we thought about that, all sorts of ideas popped into our heads. It just seemed like a very rich and fertile area [for] a game. And the whole Risk experience as a child I am sure tied into that. Wouldn't it be fun to make a game where it ends up where you conquer the entire world? That was kind of the seed of the game. And then we played with it, came up with technologies, science, politics, and economics and put all that stuff in the game."
Thanks to Victor Matus for the article!
Origineel Artikel: http://forums.civfanatics.com/showthread.p...mp;goto=newpost