For the full list of (expected) changes, please click “Show”.
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Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn.
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Aircraft banner corrections now when you rebase an aircraft, the number will move with it.
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Resource icons now come up with Ctrl-R again, instead of sharing the same button with Build Roads.
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Selecting a great general will no longer cause yield icons to appear.
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Added option to disable auto-unit cycling.
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Fix for full-screen game when running duel monitors. Previously, the curser could scroll off the open side, and not be able to scroll the map in that direction.
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Misc additional fixes to mouse controls, and other interface issues.
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Rounded out financial information in the Economic Overview screen. Details now provided on the amount of gold provided by each city, the cost of buildings in each city, etc.
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Auto-populate save menu with save file name
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Allow selection of other cities by hex from within the city screen
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Added detailed trade route info to Economic Overview screen
MODDING
- Category list now displays correctly
GAMEPLAY
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Workers - Added option to force workers to ignore manually made improvements (so they dont change what you decide was best for a plot).
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Workers - Fixed bug where number of turns to complete were incorrect in build action button tool-tip.
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Economy - Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more.
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Economy Increased city wealth setting to 25%
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Economy Multiple fixes to the way trade-routes are tabulated and recognized.
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Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game).
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Trade Found and corrected a Trade problem that could cause your Resource inventory to multiply.
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City States - Fixed a bug where you could not gift aircraft to city states.
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Military - Medic promotion now only provides healing bonus for adjacent units.
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Military Fix for Minuteman movement.
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Military Correct promotions for archer-like units (horse archers, chariots).
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Military - Embarked units will no longer slow enemy land units
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Military - Improved unit cycling logic. Camera will jump around much less.
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Balance - Engineers +1 hammer
AI
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Military Better handling of unit need (navy vs land, etc.) .
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Military - AI will tend to build ships to deal with blockaded cities more often
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Military Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forces
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Diplomacy AI will be more reluctant to offer or accept open border agreements with more powerful opponents.
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Diplomacy Fix for never ending deals (peace, research agreements, etc).
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City City specialization and city focus improvements.
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City - Cities that are Avoiding Growth will not grow while that option is selected
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Workers Priority of trading posts reduced, and rebalanced priorities on other improvements
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Workers Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing.
MULTIPLAYER
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Exploit Fix for gifting unit exploit
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Chat Color-coding, sound alerts, etc., added for in-game chat system, including a larger window.
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Deals Additional deal validation put in place to verify deals before they are committed
MISC
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Research treaties that end because you declare war will no longer grant the free tech
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Save/Load Fix for corrupted saves being experienced by some players in late-game.
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Map - Huge map crash-during-load fix that were reported on some specific systems.
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Map Terrain caching fix that could cause problems for certain video cards (the glowing red orbs seen on the map are an indicator of this).
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Map Fix for the low res terrain that appears the first time the game is run (terrain tiles would not load in anything but low-res the first time you play on some computer configurations)
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Strategic View Crash fix for units rendering in background.
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Strategic View Fix for selecting units either standing on a city plot, or garrisoned in the city plot.
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Eyefinity Better handling of leader scenes when using Eyefinity displays.
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Tutorials Many tutorial tweaks and adjustments.
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Multiple crash fixes.
You can discuss the full list of changes in this thread.
Thanks to Vlade Divac for the news tip!
Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=391052&goto=newpost