If, like me, you haven’t had a chance to follow recent development too closely, these articles should help get you up to speed. Below are some excerpts:
With the single exception of the monument, which has no prerequisites and is available to build at the start of the game, you need knowledge of a specific technology to construct a building. For example, you must learn bronze working before you can build a barracks. Some buildings have resource prerequisites as well – for instance a city must have an improved source of horses or ivory nearby to construct a circus. Also, some buildings have building prerequisites. You can’t build a temple in a city unless you’ve already constructed a monument there. There’s one downside to buildings: most of them cost gold to maintain. The price depends upon the building in question, and can range from 1 to 5 per turn. The gold is deducted from your treasury each turn. |
When your happiness is negative and your happiness icon is looking sad, your population is "unhappy." An unhappy population's growth rate is significantly slowed, but there are no other ill effects. When your happiness is negative and your happiness icon is looking angry, your population is “very unhappy.” If your population is very unhappy, your cities stop growing altogether, you cannot build any Settlers, and your military units get a nasty combat penalty. |
You can extend your civilization's territory by purchasing individual tiles. The cost of each tile will vary based on a variety of factors, such as how rough the terrain is and whether it's across a river. Units and buildings both have “maintenance costs” that must be paid every turn. These maintenance costs are dependent upon the difficulty level at which you’re playing. |
Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=373917&goto=newpost