AbleGamers.com, a site for gamers with disabilities, recently posted a Q&A with Barry Caudill, the executive producer at Firaxis. Ablegamers asked whether Firaxis takes into account the large disabled segment of the US population when developing games, what Firaxis is doing to support the people with disabilities within the gaming community, and more. Below is a quote:
Origineel Artikel: http://forums.civfanatics.com/showthread.p…mp;goto=newpost
Quote:
Let me ask you something that has stumped me. There are 7.9 Million people in the US who have a vision-related disability, with 1.8 million unable to see at all (according to the US Census Bureau), do you think main-stream gaming industry could do a better job trying to make games accessible to the visually impaired? Any ideas how? The mainstream gaming industry is a very visual medium so it’s definitely a challenge figuring out how to create the full game experience for the visually impaired. I think there could be an alternative kind of game designed around auditory clues or other forms of sensory perception. Games like this would probably require some form of private funding to get off the ground. |