Civ V Art Director Explains Art Deco Look

GameInformer has published an interview with Civilization V art director Dorian Newcomb about the art deco style of Civ5. Dorian Newcomb explains the reason for the style choice, and also sheds light on two of the new leaders in Civ V, what role classic LucasArts adventure Grim Fandango played in the game's early development, and how he and lead designer Jon Shafer "don't want to make a game for dumb people."
Quote:

Why is Civilization V so art deco?

It stemmed from a conversation I had with the interface artist on the project, Russ Vaccaro. I was describing how much I liked New York, and how New York had the feeling of the most important American city, and the sense that there’s a lot of art history in the city. When you walk around New York, you can’t help but see a lot of art deco influence in a lot of the Rockefeller Center area as well as midtown and downtown. I’d gone to school in New York, and I said, “Why don’t we start off in New York, in the way that New York feels like a city of history, and a city that we’re really familiar with?” Russ played a lot of Grim Fandango, a LucasArts game from back in the day, and that was very influenced by art deco and the Day of the Dead stuff. So my love of New York and his love of Grim Fandango pretty much took us down the first step in going toward an art deco look and feel.


Thanks to the author Adam Biessener for posting about it on the forums!

Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=374390&goto=newpost