CivBE Winter 2015 Update now live. It should automatically download when you open Steam. The patch notes are as follows:
Quote:
[LOCALIZATION]
- Added support for Simplified Chinese
[WONDERS]
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General cost pass on all Wonders
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Xenodrome - Provides a small positive influence to alien opinion each turn, and negative alien opinion recovers twice as quickly
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Panopticon - Gives +1 unit sight and +5 anti-orbital strike range on city
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Mass Driver - Gives +1 city strike range and +25% city strike damage
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Gene Vault - Gives free worker to new cities
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Ectogenesis Pod - Gives 1 Food per 4 pop in its city
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Quantum Computer - Gives free orbital unit maintenance and +50% orbital unit duration
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Drone Sphere - Gives +50% speed to worker builds and explorer expeditions
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Cynosure - Gain +1 Science for every 3 population in its city
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Ansible - Affinity XP is gained 25% faster
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Stellar Codex - +8 Orbital Coverage range
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Master Control - Free Maintenance and +1 Movement for Workers
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Precog Project - Military Units can achieve two additional levels of Veterancy
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Human Hive - City immune to Covert Operations
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Holon Chamber - Gain Science equivalent to 10% of global Energy income each turn
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Archimedes Lever - Any hostile unit within 2 tiles of the city suffers 10 attrition damage per turn
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Memetwork - All Affinity Level requirements for buildings, units, and wonders reduced by 1
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New Terran Myth - +2 Culture from Trade Routes
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Markov Eclipse - Military Units attack at full strength even when damaged
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Promethean - City no longer produces Unhealth
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Nanothermite - All air, ranged, and city bombard attacks 25% stronger
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Xenomalleum - +5 Titanium, Petroleum, and Geothermal resource
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Xenonova - Penalties due to Unhealth reduced by 50%
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Bytegeist - All Virtue Tier synergy bonuses require one less point to complete
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Armasail - City suffers 50% less damage from ranged attacks
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Deep Memory - +1 Culture for every 3 Population in every City
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Tectonic Anvil - +5 Production from Canyons
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Crawler - +25% Production for buildings and wonders
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Daedelus Ladder - All City Yields +10%
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Resurrection Device - Benefits from positive Health effects increased by 50%
[GENERAL BALANCE]
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Domination victory is now won by controlling all original player capitals including your own.
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Veterancy Promotions: All combat boost promotions add +10% strength
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Veterancy Promotions: All unit heal promotions starting at level 4 heal 75 hp
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Veterancy Promotions: Adding level 5 and 6 unit veterancy promotions to work with Precog Project
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Virtues: Replaced Applied Aesthetics virtue with Applied Metasociology virtue - City Intrigue decreases faster when an Agent is present
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Virtues: Settler Clans virtue now gives +1 population in new cities
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Trade Routes: Trade route slots now primarily unlocked based on city population. Trade Depot allows building trade routes and gives 1 slot, all others unlock at population thresholds
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Trade Routes: Added option to auto-renew Trade Routes
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Covert Ops: Lowered intrigue level required for affinity covert ops
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Friendly aliens no longer prevent city citizens from working plots
[uI]
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Added tech filters for Units and Orbital categories
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Victory progress tooltips show explicit status of quest objectives
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Re-enabling yield for canyon plots (2 production, not improvable)
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Added “Incoming Transmission” on main menu for in-game messaging
[AI]
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Fixed an issue where Victory Wonders could be built by AI in captured territory, and not be able to be interacted with
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Fixed an issue that could cause the AI to not aggressively target rival planetary Wonders
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Fixed an issue where non-Harmony AI players were not clearing Miasma properly
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AI is now more selective about desiring alliances
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AI will now form alliances to counter a strong shared neighbor.
[OTHER]
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Added my2K functionality to title, allowing cross-game connectivity and unlocks with other Firaxis titles (starting with Sid Meier’s Starships), along with other future perks
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Added Glacier map that unlocks when signing in to my2K for the first time
[bUGS]
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Fixed an issue where Covert Ops panel could go blank in the middle of a game, or after a coup
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Fixed an issue where AI aircraft city UI was displaying in Fog of War
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Fixed an issue where resource pods and relics where not placing properly on the Taigon map type
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Fixed an issue with the Growth Potential quest failing when the AI would destroy a target station
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Fixed an issue where an AI leader would sometimes propose an offer that they would not accept when you agreed
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Fixed an issue where a player might not be able to restart a Victory wonder (like the Beacon) if a Victory wonder was attacked after the countdown had started
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Fixed an issue that was causing the skeleton to not drop when a Worm was killed (still only a chance, but now works properly
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Fixed an issue that was causing Xenomass under an existing alien nest to not be counted when the nest turned friendly
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Fixed misc crashes as reported by Steam error reporting
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Additional misc bug fixes
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Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=544661&goto=newpost