GameSpot sat down with Sid Meier at E3 to talk about Civilization Revolution and future plans for Firaxis Games. They discussed why Sid Meier is bringing Civilization to consoles, the fully animated combat, design changes Firaxis has made to make the Civ experience work on a console, the more open-ended research model, the highly streamlined interface, the biggest challenge to get console gamers addicted to the series "one more turn" gameplay, and more. Below is a quote:
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Quote:
http://www.civfanatics.com/images/sidmeier_sm.jpg[/img]Meier suggested that in order to make the Civ experience work on a console, the team is looking to cram all the excitement of a Civilization session into a two- to three-hour game session, rather than the sometimes-epic sessions the PC versions can stretch into. In addition, much of the game is being streamlined for easier use and accessibility on consoles, such as the technology tree of various scientific upgrades players can research. The tech tree won't be as big as that of Civ IV, but it will have "all the essentials," including everything players need to win the space race. |