Firaxis Employees Discuss Quality Assurance, Artwork

righthttp://www.civfanatics.com/gallery/files/4/9/4/4/0/pyramid.jpg[/img]Firaxis published today two new articles regarding the employees and internal operations of the company. Continuing their "Start a Career [in the Gaming Industry]" series, Quality Assurance manager Scott Wittbecker addresses getting started with QA work, revealing what exactly composes a "successful" game tester:
While a love of gaming will help make you a better QA tester, this isn’t the only requirement for being a successful member of the team. Keeping in mind that you’re going to be playing the same game (or maybe even a tiny part of the game!) for hours on end each day, concentration, attention to details, and diligence are very important attributes...Most importantly, you need to be able to write clearly and concisely. If the programmers can’t understand what you’re trying to tell them, they’re not going to be able to pinpoint where problems are occurring and you’re going to spend even more time focused on a single issue, which isn’t a good use of your time or theirs.

In a second article, Steve Odgen, lead artist for Civ4, reflects upon his favorite pieces of artwork from the many models and images developed by the art team. One of the pieces that he discusses is the image to the right, from the Great Pyramids wonder video.

Keep an eye out for another game industry profile next week, according to Pete Murray of Firaxis!

Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=337455&goto=newpost