Last Friday GamePro published a lengthy and interesting article about Civilization 5. In addition to going over some of the new Civ5 features and changes, such as Panzer General style combat and city states, the article contains lots of background info on Jon Shafer, the lead designer for Civ5. You will read about Jon's inspiration for the combat system changes, Sid Meier's design philosophy, reasons for leader selection, and much more. Below is an exerpt about the two movement change for regular units:
Quote:
"We have a warrior up front; it's the first military unit in the game, so it's quite weak. Fortunately, we have a spearman. There are no more stacks in the game, so we can't stack, but what we can do is take our spearman and bring him up front to make our front lines stronger," Shafer says as he maneuvers his infantry across the front lines. But because basic military units now move two tiles in combat instead of one, the spearman who just entered the fray can attack, removing one of Washington's threatening warriors from the map. "If units could only move one unit per turn, then it's much harder to move guys around," Shafer says. "More like checkers than chess," Shirk interjects. “That change was made for a couple of reasons,” Shafer says. “The big reason is because you have one unit per tile, you want more opportunity to maneuver, more flexibility in your units…to flank, to pursue routed forces of the enemy. We wanted you to be able to do a little bit more.” |
Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=363427&goto=newpost