How to Develop a Gaming Career

Crispy Gamer has posted a How to Develop a Gaming Career article that contains some advice from game industry veterans on how to get into the industry. The veterans who offered advice include: Gabe Newell, Sid Meier, Ted Price, Brian Reynolds, Lars Gustavsson, Chris Taylor, Randy Pitchford, Greg Zeschuk, and Ken Levine. Below are the advice from Sid Meier and Brian Reynolds:

Sid Meier (Firaxis Games): Get a good well-rounded education first, take advantage of internships, play lots of different video games and get together with other folks who want to make video games and make a prototype – that’s the best way to show your skill.

Brian Reynolds (Big Huge Games): The way to get a job in the industry is to show companies you can directly and immediately start contributing to their current projects with a near-zero amount of training. There are several common ways to accomplish this:

  • Be a completely bad-ass C++ programmer. Send executable samples of your own programming work, preferably as bad-ass as possible.
  • Go to a well-known art school and study 3D animation. That's where we get most of our artists.
  • Design some amazing levels/scenarios/mods for your favorite games, and use their inherent coolness to apply to those very companies.
  • Apply to the QA / Playtest departments at local videogame companies and get your foot in the door. You'll learn a lot about the nitty gritty of how games are put together.

Origineel Artikel: http://forums.civfanatics.com/showthread.p…mp;goto=newpost