A few days ago, IGN published an early preview of Civ5 in which they discuss some of the influences of the current build, including Civilization Revolution and Panzer General. We also get a sense of lead designer Jon Shafer's impact in shaping the game.
Here is an excerpt, focusing on diplomacy and moddability:
Naturally, it's not all about making war, so diplomacy has been overhauled as well. Diplomacy has a wider focus but has also been streamlined a bit. In terms of focus, the team wanted to create a game where the player's main interactions weren't always driven purely by competition. The inclusion of unaligned city states that can be used as leverage against larger powers helps move diplomacy in a new direction. By removing the religion and espionage systems, Firaxis hopes to focus diplomacy more on specific strategic situations and less on the exploitation of more arbitrary game elements. [...]
It's not surprising given Jon's background that the new version of Civilization will be even more moddable than Civ IV. All the tools have been taken to a whole new level, so the more you know about XML and programmable DLL, the more you'll be able to achieve with the game. More importantly, the game itself will contain a browser for full community interaction, so you can search for, discuss, install and rate mods all from within the game shell. Firaxis will maintain a small bit of control over this and will rely on player flags to evaluate objectionable content.
Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=356307&goto=newpost