BitMob spoke to Jon Shafer at this year's E3 and Jon revealed that players will be able to import Civ4 maps over to Civ5 using the game's World Builder tool:
That's pretty exciting news! BitMod earlier today also posted the full interview with a lot of new information on both modding tools and in-game access to mods.
On more complex mods:
On the world builder tool:
It’s great that Civ5 will have gameplay SDK just like in Civ4!
Quote:
You can import Civ 4 maps into the world builder and convert them into Civ 5 maps, including all the units and cities and stuff on it -- the conversion process will just do that for you automatically. We’re hoping that the first week Civ 5 is out, people will use that function and port all of the Civ 4 stuff over to Civ 5, so everything will be out there already. |
On the in-game mod browser:
Quote:
You’ll be able to rate mods You’ll be able to sort by what has the most thumbs up. You’ll be able to see what people really like and sort by type of mod. You can sort for just maps, for certain tags, like World War 2, or whatever you want. You’ll be able to enable, disable, and install whatever you want. (mod management from the browser) |
Quote:
Something that we’re going to be releasing is the gameplay SDK, which is the game code. It’s the same thing that we did with Civ 4. |
Quote:
You can generate random maps from within the world builder and then tweak them if you want to just set up something. You can make a scenario out of it. You can put units and cities and other stuff down. You can change diplomacy -- who’s at war with whom -- all sorts of things like that. At the base, it’s a map builder, but there are all sorts of other things attached to it. |
Thanks to forum member mjs0 for the summary!
Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=369697&goto=newpost