TOM'S GAMES: What inspired the Firaxis team to take a break, and revisit the classic Colonization after close to 15 years had passed? JESSE SMITH: We’ve received lots of fan requests over the years to bring back Colonization. The opportunity to build a new Colonization using the Civilization IV engine was really exciting, so we decided now was the right time to make the game. TG: We understand that random events are not a part of the Colonization sequel. At any point were random events in the game such as plagues, famines, and fires, or even myths of the era like the Fountain of Youth? SMITH: We did try them out and reviewed the possibility of having them in the game, but ultimately we decided they would detract too much from gameplay. When you are playing the game, you will find it’s already challenging enough to win, without your cities suddenly being wiped out because of a poor roll of the dice. We wanted the player’s decisions to have an impact on the core game. |
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