Moar Units Mod 1.2

Maker:&nbsp;<strong>Deliverator</strong>





Deze Civilization VI mod voegt 10 algemene&nbsp;units and 2 nieuwe unique units voor elke Civilization toe.





<strong>Installatie&nbsp;instructies:</strong>
  1. Unzip het zip bestand.
  2. De MOAR_Units directory moet verplaatst worden naar je Mod directory (.../Documents/My Games/Sid Meier's Civilization VI/Mods/).
  3. Enable Moar Units! via de checkbox in Additional Content.
Zie ook http://forums.civfanatics.com/threads/moar-units-mod.601769/ voor meer info.
<span style="font-size:20px;"><strong>Algemene Units</strong></span>
  • Scout now upgrades to Explorer then Ranger then Recon.
  • Pikeman now upgrades to Gatling Gun then AT Crew. Anti-Cavalry bonus increase to +20 vs Light Cavalry and +15 vs Heavy Cavalry.
  • Catapult upgrades to Trebuchet then Bombard.
  • Field Cannon upgrades to Sniper then Modern Sniper.
  • Swordsman upgrades to Longswordsman then Musketman.
  • Musketman now upgrades to Rifleman and Rifleman upgrades to Infantry.
  • Knight now upgrades to Cuirassier and Cuirassier upgrades to Tank.
  • Rider (formerly Horseman) now upgrades to Horseman and Horseman upgrades to Cavalry.
Unique Units
  • Minuteman (America): American unique Industrial era unit that replaces Musketman. Slightly stronger than Musketman, and gains +5 Combat Strength when fighting in or adjacent to its home territory. Also gains additional +5 is fighting in Forest or Jungle.
  • AH-64 Apache (America): American unique Atomic Era Light Cavalry unit. +10 Combat Strength versus Heavy Cavalry units. 
  • Camel Archer (Arabia): Arabian unique Classical era unit. Gains additional +8 Combat Strength when fighting on Desert or Plains.
  • Ghazi (Arabia) : Arabian unique melee unit that replaces the Swordsman. +5 [ICON_Strength] Combat Strength when opponent is another religion. Yields 50% of defeated units' Combat Strength as Faith on combat victory. Converts captured cities to player's religion. May be purchased with Faith. 
  • Landsknecht (Germany): German unique Medieval era unit that replaces Pikeman. Half the cost of Pikeman but must be purchased with gold. 
  • Tiger I (Germany): German unique Tank replacement that has +5 Combat Strength when attacking. 
  • Peltast (Greece): Greek unique Ranged unit that replaces Archer. Stronger ranged attack and melee defence than Archer but with Range 1. 
  • Armatolos (Greece): Greek unique melee unit that replaces Rifleman. +5 Combat Strength on Hills and ignores Hills movement penalty.
  • Phalanx (Sumeria): Sumerian unique Ancient era unit that replaces the Spearman. The Phalanx is available with the discovery of the Mining technology. +8 Combat Strength if fighting within 8 tiles of a Ziggurat improvement.
  • Sickle Swordsman (Sumeria): Sumerian unique melee unit. +5 Combat Strength versus damaged units. 
  • Cho-ko-nu (China): Chinese unique Medieval era ranged unit that replaces Crossbowman. Slightly less strong than the Crossbowman, but can attack twice per turn. 
  • Shigong (China): Chinese unique support unit available with the Military Training Civic. Adjacent Melee, Cavalry, Anti-Cavalry and Ranged units get +5 Combat Strength and earn more experience. Must have a Barracks to build.
  • Jinete (Spain): Spanish unique ranged unit that replaces Horseman. Yields 50% of defeated units' Combat Strength as Faith on combat victory if fighting on same continent as capital.
  • Tercio (Spain): Spanish unique Renaissance era anti-cavalry unit.
  • Eques (Rome): Roman unique cavalry unit that replaces Horseman. +5 Combat Strength when fighting next to Legion or Warrior unit. Yields 33% of defeated units' as Gold on combat victory.
  • Onager (Rome): Roman unique siege unit. Stronger than the Catapult it replaces.
  • Druzhina Cavalry (Russia): Russian unique cavalry unit that replaces Horseman. +5 Combat Strength versus damaged units and +4 Combat Strength against Melee units. 
  • T-34 (Russia): Russian unique Tank replacement that costs less to build and less maintenance. +5 Combat Strength in or adjacent to own territory. 
  • Hirdman (Norway): Norweigian unique Classical era unit that replaces Swordsman. +5 Combat Strength and yields 50% of defeated units' Combat Strength as Culture on combat victory if fighting on same continent as capital. 
  • Ulfhedinn (Norway) : Norwegian unique support unit available with the Mysticism Civic. Adjacent units receive +5 Combat Strength versus undamaged units and +10 Combat Strength versus damaged units. Yield 50% of defeated units' Combat Strength as Faith if combat is won within one tile.
  • Mughal Sowar (India): Indian unique Medieval era heavy cavalry unit that replaces Knight. Ignores terrain costs. Heals +15 per turn when on or adjacent to a Stepwell improvement.
  • Sepoy (India): Indian unique melee unit that replaces the Rifleman. Fights at full Combat Strength when damaged.
  • Longbowman (England): English unique Medieval era ranged unit that replaces the Crossbowman. +4 Combat Strength against Melee and Cavalry units with a further +4 Combat Strength if adjacent to another Longbowman unit. 
  • Ironside (England): English unique Renaissance Era Heavy Cavalry unit available with the Reformed Church Civic. +5 Combat Strength in or adjacent to own territory and +5 Combat Strength when opponent is another religion.
  • Sohei (Japan): Japanese unique unit available with the Feudalism Civic. Can be purchased with Faith. +10 Combat Strength when defending. 
  • Yamato (Japan): Japanese unique naval ranged unit. Stronger than the Battleship it replaces.
  • Amazon Scout (Scythia): Scythian unique Ancient era recon unit that is stronger than the regular Scout.
  • Amazon Cavalry (Scythia): Scythian unique Medieval era heavy cavalry unit that replaces Knight. +1 movement over Knight and can attack twice per turn. 
  • Bandeirante (Brazil): Brazilian unique Renaissance era recon unit that replaces the Ranger. Available earlier than the Ranger at Gunpowder. Can build forts. Yields 25% of defeated units' combat strength as Gold and 25% of defeated units' combat strength as Culture.
  • Fatherland Volunteer (Brazil): Brazilian unique Industrial era melee unit that replaces the Rifleman. Cheaper than the Rifleman and costs less maintenance.
  • Hyksos Bowman (Egypt): Egyptian unique ranged unit that it stronger than the Archer it replaces.
  • Tessarakonteres (Egypt): Egyptian unique naval ranged unit. Stronger than the Quadrireme it replaces and has range 2 instead of 1.
  • Gendarme (France): French unique Medieval era heavy cavalry unit that replaces Knight. +5 Combat Strength when attacking. 
  • Marine (France) :French unique melee unit that replaces Musketman. +5 Combat Strength on foreign continents. Amphibious - no attack penalty when attacking from sea or across rivers.
  • Medicine Man (Kongo): Kongolese unique support unit replacing Medic but available earlier with the Mysticism Civic. Heals units plus adjacent Melee, Cavalry, Anti-Cavalry and Ranged units yield 50% of defeated units' Combat Strength as Faith on combat victory. May be purchased with Faith. 
  • Garde Republicaine (Kongo): Kongolese unique Information era melee unit that replaces Mechanized Infantry. +10 Combat Strength when attacking or defending districts.

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