The summary of topics is as follows:
- 02m36s | Profile
All panelists, regular and guest co-hosts alike, indulge in some shameless self-promotion about their past and present game modding expertise and experience.
- 06m49s | News
The state of Civilization V and the impact, and implications, for the game’s modding community.
- 13m12s | Miscellaneous (Part 1 of 2)
A dissection of CivV’s Artificial Intelligence yields evidence that it is more intelligent and intuitive than most gamers give it credit for.
- 18m09s | Modding Spotlight
Speaking with “Putmalk” about his “Civilization IV Diplomacy MOD” and other efforts for CivV; then, the influence of Mass Effect for the modding efforts of “Pluvia” (28m38s).
- 42m14s | Miscellaneous (Part 2 of 2)
The benefits of challenges of working with one or more people on a game modification effort.
- 46m53s | Cartography Room
On getting a Civilization V map into a hex editor towards greater control over its in-game use.
The first spin-off of the Civ strategy-centric PolyCast, this is ModCast’s first episode in more than 1 1/2 years and is intended to be the first of a six-episode fifth season. Fellow sibling RevCast focuses on Civilization: Revolution, SCivCast on Civ social gaming and TurnCast on Civ multiplay.
Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=499515&goto=newpost