The summary of topics is as follows:
- 02m04s | News
Comparing Civilization V: Brave New World’s effects on and oddities impacting modding to the first expansion Gods & Kings including encouragements, disappointments and approaches to changing mods so that they are compatible with this new release.
- 06m49s | Cartography Room
The good and the bad of present-day custom map usage in CivV multiplayer.
- 21m08s | Miscellaneous
Options for continuing to mo for CivV iterations previous to BNW and sustaining any and all such efforts over the long term.
- 31m24s | Mailbag
Following up on the challenges, and rewards, of collaborative modding efforts in response and extension to discussion in Episode 47.
- 40m00s | Modding Spotlight
“Thalassicus” overviews his modding efforts leading to consideration of choices for replayability in such works and how to take when they’re subsequently incorporated into the base game. Then, “FramedArchitect” shares his modding background, experience and reflections for encouragement while select past, present and future projects of his are examined (51m40s).
The first spin-off of the Civ strategy-centric PolyCast, this is ModCast’s second of six intended episodes to constitute a fifth season following a 1 1/2 year hiatus. Fellow sibling RevCast focuses on Civilization: Revolution, SCivCast on Civ social gaming and TurnCast on Civ multiplay.
Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=504168&goto=newpost