The summary of topics is as follows:
- 06m44s | Introduction to Modding
When each panelist was introduced to modding in the Civilization franchise, including how they got to playing Civ in the first place.
- 17m17s | Interest in History
The influence of having an interest in history on Civ playing, modding and at times how it translated from schooling and transferred into career choices.
- 23m38s | Challenges with History
Where history presents a challenge for modding in Civilization III and what can, and has, been done to respond to them.
- 35m18s | Methodology for History
Reflecting the immersion of history in gameplay through CivIII modding with the citation of key works and individuals within the game’s community.
- 45m35s | Influences on Modding
How Civilization III modders can have their works’ trajectory impacted by community participation and feedback.
- 56m46s | Lessons from Modding
Why design decisions in one work led future works from that modder, and perhaps others, to follow or move away particular approaches.
- 68m50s | Future of Modding
Taking the pulse of the Civilization III community and projecting its future based on precedents set in its past and present.
This is second production in ModCast’s sixth season, following its season premiere fiftieth episode last month. The show is the first spin-off of the Civ strategy-centric PolyCast, and this is the first “Focus” special not under that heading. Fellow sibling RevCast focuses on Civilization: Revolution, SCivCast on Civ social gaming and TurnCast on Civ multiplay.
Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=532096&goto=newpost