Each week we feature a mod made by one of our members on
our Facebook page. You can submit your mod for consideration in the Creation & Customization forums for
Civ5,
Civ4 or
Civ3. April saw 4 Mods of the Week, following the inaugural Mod of the Week on March 29.
Mod of the Week I - Civ5 ‘Indian Civilization Pack’ by the ‘More Civilizations’ team.
Spoiler:
This pack modifies the vanilla civilization of India and adds four additional civilizations from different points in India's history in order to better represent the subcontinent's rich history. The Indian subcontinent has been home to many empires and cultures which have risen and fallen throughout its recorded history. These include the ancient Maurya Empire, the Chola Empire, the Mughals, and the Maratha. These empires all have unique playstyles and focuses, from cultural bonuses during peace based on the success of the preceding war for the Maurya, to the naval dominance of the Chola, and from the firmly militaristic Maratha, to the cultural builders of the Mughals. Additionally, Vanilla's India has been overhauled to replace the uniques which were stolen (UU to Maurya and UB to Mughals), and now is a tall religious empire with bonus Gurkhas. The India Civilization pack is one of the most polished civilization mods yet, with the four new civs featuring Dawn of Man voiceovers by Andrew Holt and compatibility with Gedemon's YnAEMP True Start Location maps.
More info & discussion
Steam Workshop download
CivFanatics Database download
Mod of the Week II - Escape From Zombie Island II (EFZI2) Complete for Civ3 by Vuldacon. Based on the EFZI series by KingArthur, this was CFC’s Civ3 ‘Mod of the Decade’.
Spoiler:
Paradise Island was one of the top 10 best places to live the year before the zombie outbreak. The Island has become infected with ZV-69", Radioactive Zombie Virus, and the citizens of Paradise Island must battle the zombies and other infected creatures to survive. The Island is infested with zombies and the virus continues to advance and evolve, giving rise to unforeseen horrors.
This is a turn based game where you can play as The Survivors, Company, Farmers or Authorities. You can also play as the Zombies, although they are intended as the main enemy. Each Faction has different gameplay factors that allow for variety within the game. The Survivors and the Company have the ability to escape the Island to win or they can decide to stay and battle for a conquest victory along with the other factions. After 160 Turns = Day 14 at 8:00 AM , the game ends and if no one has won by then the winner is determined by the histograph (this looks at the total “score” generated by all Factions turn by turn over the course of the game).
Discussion thread
Download available here
Mod of the Week III - The Kingdom of France for Civ5, by JFD and Janboruta.
Spoiler:
This mod splits the vanilla France into two civilisations: Bourbon France as led by King Louis XIV and Napoleonic France as led by Emperor Napoleon I. An initiative by Janboruta, vanilla France does not in any way reflect its leader: Napoleon, but fits perfectly with the grandiose Sun King. Thus, Louis XIV has been assumed as the leader of the tourism-focused vanilla France, whilst a new UA and new unique units that emphasise the role of Great Generals have been given to Napoleon. The congruency and historicity of these uniques have been carefully planned between JFD and Janboruta, and should offer an experience befitting the legendary Emperor of France.
In addition, this mod features an exhaustive number of unique diplomacy lines for Louis XIV, a historically and aesthetically accurate map of Napoleon’s Empire to replace the vanilla map, which included a number of discrepancies, superb musical themes for Louis, integrated true start location for Gedemon’s YnAEMP, and a civilopedia not just copy-pasted from Wikipedia; making it the most polished of JFD’s mods yet.
More info and discussion
Steam workshop
Mod of the Week IV - Dawn of a New Era for Civ4: Colonization, by Fratelli Marconi.
Spoiler:
DoaNE (Dawn of a New Era) is a mod for the game "Civilization IV: Colonization" (2008) which aims to significantly improve the original game. Always inspired by the historical line of American colonization, the mod authors are implementing their changes gradually, to make this game a reference in the field. All aspects are reviewed, modified or enriched to radically transform the game without betraying the spirit of conquest and colonization wanted and liked by players, while making it enjoyable and flexible in multiplayer mode. New versions of DoaNE come out regularly and always rekindle the desire to play the game. A mod video can be found
.
More info and discussion
Download link
Mod of the Week V - Reform and Rule for Civ5, by Machiavelli24.
Spoiler:
Reform and Rule alters every social policy and ideology tenet in the game. This mod is more than a mere "balance patch". Most policies include effects that are unlike any existing policies and a few are unlike anything else in the game. These unique effects (like Patronage encouraging the capture of city-states, Commerce giving gold when your treasury is empty, or Freedom giving you "birthplace building" when a great person is born) enable all new strategies that require a different perspective from standard play. The subtle synergy that is woven throughout the policies adds up to an impact that is more than the sum of its parts. This is a mod you can play dozens of games with and still experience the thrill of discovering new techniques to take advantage of.
Steam Workshop
CivFanatics thread
Download from CivFanatics
Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=525414&goto=newpost