Mod of the Week VI - City-State Diplomacy Mod (CSD) for Civ5 by Gazebo.
Players are encouraged to build and use diplomatic units and/or complete city-state quests if they wish to earn influence. Because city-state diplomacy now requires production, time, and planning, players must actively and consciously strive to maintain good relations with city-states throughout the game. Furthermore, diplomatic units, being defenseless, are liable to capture or destruction if sent too far from safety, thus city-state diplomacy now utilizes a risk-reward system.
All of the features of CSD, from diplomatic units to world congress resolutions, have been thoroughly tested for balance and gameplay value. The AI has been trained to utilize every new system in CSD, and will play a much smarter diplomatic game in and out of the World Congress.
Forum thread >>> http://forums.civfanatics.com/showthread.php?t=392543
CivFanatics download >>> http://forums.civfanatics.com/downlo…=file&id=21494
Steam Workshop >>> http://steamcommunity.com/sharedfile…/?id=159412005
Mod of the Week VII - Pie’s Ancient Europe (PAE) for Civ4, by pie_at.
In PAE you don’t just fight barbarians and other civilizations, but will also face internal threats: faithless generals, provincial governors going berserk, religious tensions, mutineers, rebellious slaves, vassals that stab you in the back, mercenary armies an angry neighbour has set on you. Will the leader of those mercenaries reveal his principal under torture? Then pay that leader back by hiring your own mercenary army on his territory to destabilize him from within. But maybe the Gods themselves will punish him with a devastating natural disaster: deluges, meteorites, volcanoes, earthquakes, locusts and plague wreaking havoc on his empire - or yours.
For more information, visit the mod subforum >>> http://forums.civfanatics.com/forumdisplay.php?f=494
Download the latest version from this thread >>> http://forums.civfanatics.com/showthread.php?t=524517
Mod of the Week VIII - The Lord of the Rings Scenarios for Civ5, by Khose Galkin.
In LOTR scenarios, you will find not only strategy, but also the features of a role-playing game (heroes, magic, spells, artifacts). With 22 civilizations available (free peoples, dark servants and neutrals), you can choose the way to rule your country. New policies (magic, plundering, assassination), character units (heroes, mages, agents, emmisaries…), new abilities (spells, influences, robbery, assassination…), up to 120 artifacts hidden in the map, new units, encounters, a new action button system - these are only part of what you will find in the game.
These scenarios also include other mods:
-
Allstars mod (featuring a new hero system)
-
Faerun mod (new policies)
-
34 DLL from whowards
-
Many other components made by Khose Galkin and other Civ5 modders.
More information and discussion thread >>> http://forums.civfanatics.com/showthread.php?t=503916
Steam Workshop >>> http://steamcommunity.com/sharedfile…/?id=174781830
Facebook page >>> Lord of the Rings scenario for CIV V
Mod of the Week IX - Legends of Revolution for Civ4, by phungus420 & achilleszero.
Legends of Revolution has been built to function like official content. All added art is high quality, as well as adhering to performance standards. Also all content, such as new leaders come with full diplomacy text and music, and new units have their own unique buttons. Much attention to detail, stability, and performance were primary considerations when producing this mod. As such gameplay will be smooth and all added concepts are fully optional and may be toggled to your preference so that you can play the game you enjoy how you like it.
Find out more >>> http://forums.civfanatics.com/showthread.php?t=319235
CivFanatics download >>> http://forums.civfanatics.com/downlo…=file&id=13159
Mod of the Week X - Race for Religion for Civ5 BNW, by Machiavelli24.
Every pantheon belief provides a way to generate faith. Pick one that fits your circumstances and strategy. Using it well will ensure your success in the Race for Religion! Once you have a religion your founder belief will spread it to the corners of your empire and beyond! Proselytize and profit at the same time. A cornucopia of followers beliefs guarantees that no two games of Race for Religion will unfold the same. No matter your unique style or strategy there is a follower belief that will benefit you! Try to find all the subtle synergies you can! Enhancer beliefs will allow your foreign worshippers to contribute to your cause. Become an international religion and nothing will be able to stop you! Reformation beliefs provide alternative ways to spend faith. They enable faith to be used to acquire buildings, military units or even Great People.
Key Mechanical differences:
*Dozens of new beliefs.
*The cost to found a Pantheon does not increase as other players found Pantheons. Founding a Pantheon always costs 10 faith.
*When a religion is enhanced the distance at which it generates pressure is reduced from 10 to 6.
CivFanatics thread >>> http://forums.civfanatics.com/showthread.php?t=510231
Steam Workshop >>> http://steamcommunity.com/sharedfile…/?id=180953757
CivFanatics download >>> http://forums.civfanatics.com/downlo…=file&id=21843
Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=527369&goto=newpost