New BTS Interview on IGN (w/ New Screenshots!)

righthttp://www.civfanatics.com/gallery/files/1/ign_bts_516a_thumb.jpg[/img]IGN has posted a new interview with Alex Mantzaris, lead designer of Civilization IV: Beyond the Sword. It includes some very interesting new info about the new corporation feature and changes to the espionage feature. Five new screenshots are also included.

Here is a summary of the new info:

  • Joao II of Portugal: Imperialistic and Expansionist; Unique unit: Carrack
  • Sitting Bull of Sioux: Protective and ?; Unique building: Totem Pole (acts as sort of an extra barracks for archer units)
  • Corporation:
    • Corporations consume specific resources in order to provide benefits to their city. The more instances of resources they consume, the more food, production, commerce, or resources they supply.
    • The downside is that any city hosting a corporation has to pay a maintenance fee for its services.
    • It really pays to consume a Great Person to found the headquarters of a corporation, since the city with the headquarters gets royalty income for each city in the world hosting a branch of that corporation.
    • Players can block foreign corporations from operating in their cities by adopting the Mercantilism civic, and they block all corporations, even their own, by adopting the State Property civic.
    [*]Espionage:
    • There is now an espionage slider that gives you the ability to divert part of your income towards espionage activities against other civilizations. Once you have reached certain thresholds of espionage investment, you start gaining some automatic intelligence benefits over rival civilizations.
    • Great Spy is a new Great Person type and can perform the typical great person actions. Great Spies can also infiltrate into enemy cities, giving you a significant advantage in espionage against that civilization.
    • You can send your spies into foreign territory to gather further intelligence and to perform various missions of destruction and propaganda.
    [*]Space Race: The space race is now more suspenseful because victory is not achieved until the spaceship actually arrives, not when it's launched. Therefore, you may pull out a victory even if you launch late, by building a faster spaceship and overtaking your opponent on the way to Alpha Centauri. [*]New Unit: The paratrooper can perform jumps onto strategic spots in enemy territory before an invasion. [*]New Unit: The Cuirassier is a new mounted unit that takes the place of the old Cavalry unit in the technology tree. Cavalry has been pushed back to require rifling. [*]New Unit: The Anti-tank Gun is an inexpensive early counter to Tanks. [*]New Wonders: The Statue of Zeus (doubles the war weariness of other civilizations fighting against you), the Mausoleum of Maussollos, the Cristo Redentor, the Shwedagon Paya, and the Apostolic Palace. [*]Scenarios: One of them is like Civ in space. [*]Advanced Starts: a pre-game setup phase which allows players to purchase cities, improvements, buildings, technologies, and units. It works in both single-player and multi-player. The player decides what to purchase and where to place it. When everyone is done, the game starts with players controlling relatively balanced, advanced empires with a working infrastructure. This mechanism is ideal for those who want to jump right in and experience a balanced game in the modern era, without having to start with nothing but a few settlers and units.

Thanks to WoolyWoolwine83 for posting about it on the forum.

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Origineel Artikel: http://forums.civfanatics.com/showthread.p...mp;goto=newpost