http://img14.imageshack.us/img14/3043/nov11previewsmall.png[/img]The list may seem short but it?s full of special treats. Our talented creators continue to come up with things no one could anticipate. After a decade of modding they continue to find ways to improve and extend the Civ III experience. Individual efforts are not normally mentioned in the introduction. In this case there is one especially worth a special mention. CivArmy s. 1994 has returned to modding Conquests after a long absence. In honor of the anniversary we can all enjoy the first release of a complete remake of the game?s visuals- including replacing the graphics of every single improvement, wonder, unit etc. See the thread for more details of the on-going project.
MODS, MAPS & SCENARIOS
- Rick?s Battleground v. 1.2 by RickFGS
- Ottomans in WW1 by Bengal Tiger
- The Golden Hordes Mod by CivArmy s. 1994
UNITS
- Claw Soldier, Pokemon trainers and Maceman by ruby_sauce
- Columbian Mammoths and Macrauchenias by Supa
- Selenites by Supa
- Toho Giant Spiders, Zombie Elephants and Egyptian Werecat by Supa
- Manticore and Scorpicore by tom2050
- Imperial Psyker and Heavy Flamer Retributor by LMR
- Putrid Zombie by Vuldacon
- Wizard "King Unit" by Grandraem
TERRAIN & RESOURCES
- Bulrush Marsh with Fog, Sea or LM Sea with birds, contrails, dolphins, whales and fog/clouds, Sand and Dust and Toejam and Earl Type Islands by Pounder
- Walls Using Terrain Buildings File by Goldfool
TUTORIALS
- Managing your mod files with Subversion by WildWeazel
Any missing links are the responsibility of the item’s creator, not the author of this post.
Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=445625&goto=newpost