New Civilization 5 patch released [Dec. 19th 2011]

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A new patch for Civilization 5 has been released today, featuring the following changes:

Quote:

[MULTIPLAYER]
  • Significant improvements to general multiplayer stability.

  • Significant improvements to Hot-Join stability.

  • Multiplayer now using the same AI move caching as single player, improving turn-times significantly.

  • Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.).

  • Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players).

  • Found and corrected additional causes of Out-of-Sync.

  • Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it.

  • Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes.

  • Exploit: Corrected an exploit that allowed a player to ?lag? the UI to gain multiple free techs.

[uI]

  • Change ?Load Game? save sorting to be ?Last Modified? by default.

[bUGS]

  • When scrapping a unit, make sure any ?cargo? units are scrapped as well.

  • When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered).

  • Corrected a bug that was causing eliminated Civ?s to not generate notifications correctly.

  • Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a ?because of war? notification which is incorrect.

  • Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game.

  • Changed Frigate obsolete tech to Combustion.

  • Fixed Korean science building exploit.

  • Fixed a problem with City Strike that gave the user the impression that they could not end their turn, when in reality, city strike was still active.

  • Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu.

  • Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel.


Thanks to eazyseeker for the headsup. Please discuss the patch in this thread.

Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=449372&goto=newpost