The Wonder War is a set of changes to the AI that makes it far more aggressive towards players when a Planetary Wonder is constructed. The AI is now more actively concerned with preventing a player from winning the game, and so as the player begins their endgame, the AI factions will warn with more aggressive messaging via Communiques, and then switch to actively preventing the player from completing their victory. Alliances will be sorely tested as the player asserts the right to set humanity’s future direction, and adversaries are likely to become implacable enemies from that point.
The Black Market Covert Op now has a “Sell” function as well. Assigning an agent to this op allows you to discretely unload your strategic resources in exchange for Diplomatic Capital. The more experienced an agent, the more resources they can sell. The Diplomatic Capital rate remains constant per resource sold.
Domination Plundering allows a player to use the Spoils of War system to extract the War Score difference in techs or resources after taking an opposing faction’s final city.
We have also added access to information about any rewards you’ve unlocked through researching Artifacts. There’s a “+” button in the bottom-right of the screen which will expand out to show that information.
There are some changes in this patch which will also apply back to the basic Beyond Earth. A complete list of the changes in this patch may be found below.
New Features/Changes
• “Domination Plundering” - When you take an opponent’s final city during a war, you will now see the Spoils of War screen so that you can claim you War Score difference in techs and/or yields
• “Wonder War” - AI will now be far more aggressive when players complete a Planetary Wonder, including messaging via Communiques and Confrontations
• “Black Market: Sell” - You are now able to assign an agent to “Sell” unwanted resources via the Black Market in Covert Ops
• “Artifacts Overview” - You are now be able to see what rewards you’ve unlocked by researching Artifacts (found under the + button in the bottom-right of the screen)
• Updated colors for Chungsu sponsor
Quests
• Fixed an issue that could cause Victory quests to not progress correctly when performing quest steps out of order
• Moving a water city to claim Frigid minor Marvel nodes will now properly grant Geothermal (assuming “Ice and Conquest” was completed)
• Aquatic units will no longer change to embarked version when Completing “Point of No Return Null” quest with aquatic city
• Fixed an issue that could inappropriately cause “An Elemental Fate” to fail if an aquatic alien nest was used
• Fixed an issue that would cause “Solid State Citizen” to complete before all objectives were met
• Fixed multiple quests so they will no longer ask players to build land-only buildings in water cities
Diplomacy
• You will no longer gain or lose respect when you declare war due to an alliance
• Fixed an issue that could break Diplomacy screen on Windows 10 machines with certain settings
Art
• Fixed an issue that could cause tile improvements to disappear in base Beyond Earth
• Fixed an issue where affinity quest pop-ups would have the incorrect image displayed
• Outposts will now show correctly in Combat Preview
• Added support to show alternate colored civ icons in Trade Route
Overview
• Fixed an issue where a sponsor’s model would not appear if the city banner was selected while still in the process of meeting them
• Brought Rising Tide’s Alien Nest icon to base Beyond Earth
Balance
• Reduced yield strength for internal city trade routes
• Increased values of international city trade routes
• Fixed Pioneer Spirit city plot culture modification to match text as intended
• Fixed Alien Preserve quest reward now properly matches text
• Submarines are now included correctly in ‘Bonus vs Naval Ranged’ unit perk
Misc
• Fixed an issue that allowed workers to build roads or magrails on water city tiles
• Fixed text overlap issue in some tutorials
• Fixed an issue where the Gene Vault would not produce Worker units appropriately
• Damage preview shows correct value for embarked units"
Source: http://www.civilization.com/en/news/…h-rising-tide/
Please join the discussion here.
Thanks to Veras for the information.
Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=559409&goto=newpost