The summary of topics is as follows:
- 01m20s | Email #1A
Reactions to an email from “slo” looking for permission being required before major civilizations can establish trade routes between them in Civilization V.
- 10m06s | Forum Post #1A
On the first of a two-part question from “Aaron90495” answering what panelists believe is the area of CivV gameplay in most need of improvement.
- 13m17s | Email #2
From another email from “slo”, why the general objection to giving CivV Bombers the capability to pillage with the panel coming to a consensus on how that objection can be countered.
- 19m05s | Forum Post #1B
In response to the second part of “Aaron90495”'s question, realizing the panel is divided three-to-one on the merits of a third expansion for Civilization V.
- 23m34s | Forum Post #2
From “Karl5872”, a request to learn how one can approach using the Piety, Honor and Liberty Social Policies to start instead of the generally favoured Tradition Social Policy.
- 32m00s | Email #1B
Back once more to “slo”'s email for the panel’s take on incorporating ‘grand strategy’ elements into the Civilization series.
- 37m41s | Forum Post #3
From “Mascot”, three inquiries: updating CivV ‘Conquest of the World’ scenario for the game’s two expansion packs, adding Saboteurs through the Espionage mechanics and (re-)introducing colonies to the Civilization franchise.
- 44m06s | Forum Post #4A
Asking for and receiving a discussion on the Citadel Special Improvement of the Civilization V Great General unit via “Luckystrike77”.
- 48m18s | Forum Post #5
Sharing mid-to-late CivV game strategies as called for by “colonelmustard”.
- 50m41s | Forum Post #6
Predicting if, and when, a Civilization V ‘Complete Edition’ will surface as pondered by “arik24”.
- 53m22s | Forum Post #4B
Returning to “Luckystrike77” to answer his plea for both more guest appearances of one panelist on a show of another and a competitive CivV multiplayer match to be held, and recorded, between all four panelists.
- 56m13s | Chat
Responses to three questions from “CanusAlbinus” provided in chat during the live recording of this production: least favourite civilization to face, favourite civilization to play, average game playtime and adding more civilizations to Civilization V or not.
- Intro/Outro | Miscellaneous
Caffeine count, much ado about pictures and unsurprising extrapolations.
PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; its final episode of this, its seventh season, is number 189 set to be released in one week’s time. Sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding, SCivCast on Civ social gaming and TurnCast on Civ multiplay.
Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=517409&goto=newpost