PolyCast Episode 133: "Not Just a Lame Clip Show VII"

righthttp://civcomm.weplayciv.com/polycast/images/polycast_logo.jpg[/img] Let's go for the fourth of five consecutive weeks of new PolyCast episodes to mark the show's birthday of the same number. The one-hundred-and-thirty-first episode, "Not Just a Lame Clip Show VII", features regular co-hosts Daniel "DanQ" Quick, "Makahlua", Philip "TheMeInTeam" Bellew and Lisa "qnl" Bang with 22 first-time and returning guest co-hosts in another compilation of segments archived from previous episode recordings and not released previously; it has a runtime of 59m59s. The summary of topics is as follows:
  • 00m34s | Open Mic

Being proactive in Civilization IV warfare (recorded for and on the general difficulty of CivIV and CivV (recorded for Episode 124).

  • 08m30s | Senate

Whether or not to accept Friendship offer from a remote civilization in CivV (recorded for Episode 119), how many Stables should one build in a CivIV game (recorded for Episode 125), on using roads and railroads in CivV (recorded for Episode 127) and comparing and contrasting a CivIV Cottage vs. Farm economy (recorded for Episode 129).

  • 27m37s | Miscellaneous

Making sense of of the “Top 5 Cities” in Civilization IV (recorded for Episode 90), the difficulty behind bringing Civ to the Macintosh platform (recorded for Episode 97) and on the war delcaration mechanics of CivIV’s Artificial Intelligence (recorded for Episode 99); then, discovering El Dorado National Wonder in Civilization V and ending point for Civ sessions (recorded for Episode 110), why people play Civilization (recorded for Episode 120), what if your people wrote books about you (recorded for Episode 124) and noting a trick in CivIV (recorded for Episode 125).

  • Intro/Outro | Miscellaneous

On defined roles in more than one respect.

Memory triggered by “City Ruins and You” thread and its implications.

Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding and TurnCast on Civ multiplay.

Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=444860&goto=newpost