- 01m56s | Open Mic
Responding to feedback received with respect to Worker replacement and the limiting of unit stacks in the Civilization franchise (recorded for Episode 166).
- 05m22s | Research Lab
Looking to place attrition as a mainstay game mechanic (recorded for Episode 167), and how about a reconfiguration of Worker behaviour (11m20s; recorded for Episode 170).
- 16m51s | Forum Talk
On adding Worker units to one’s empire without generating them yourself (recorded for Episode 163), followed by an extensive review of balance changes suggested for Civilization IV (20m21s; recorded for Episode 167). A CivV focus follows with being able to play the game with previously patched versions (33m43s; recorded for Episode 173) and giggling and scheming through funny ideas for Achievements (40m37s; recorded for Episode 175).
- 43m54s | Miscellaneous
Getting a little caught up in the ups and downs of the upcoming next generation of gaming consoles as part of a report from the floor of E3 2013, improvements and still longing-fors with respect to naval combat in Civilization (50m36s; recorded for Episode 176) and taking into accounts factors greatly determining the speed of CivV gameplay (52m28s).
- Intro/Outro | Miscellaneous
The connection between culture and espionage in the Civilization IV expansion Beyond the Sword, and the hurt applied to the CivV expansion Gods & Kings.
Recording live every other Saturday (timezone converter), PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding, SCivCast on Civ social gaming and TurnCast on Civ multiplay.
Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=501471&goto=newpost