- 02m13s | Open Mic
A delayed response to an earlier episode on Civilization V capital settling delay for increased difficulty followed by replies to three emails from “slo”: why a general preference for settling on the coast versus inland (04m27s), how often are wars generally started by a human player (09m59s), unit choice for attacking a city based on its strength (12m49s) and an extension to Episode 199’s Shoshone discussion on prioritizing bonus selection from Ruin exploration (15m38s).
- 22m45s | Forum Talk
Taking to task annoying units in, and is religion worth bothering with, in CivV (30m16s).
- 35m36s | News
How Civilization: Beyond Earth’s designers are approaching the lore embedded in the game’s background and gameplay, and then looking at PC Gamer’s print article on the upcoming title with a focus on Affinity… identification.
- 47m17s | Miscellaneous
The display and discourse behind playing Civilization V as performance art (recorded for Episode 198).
- Intro/Outro | Miscellaneous
Pun offensive, impersonation by dingo, questions that troll, quick escalation and where not wanting to live.
Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter, and check out the YouTube channel for caption capability. Sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding, SCivCast on Civ social gaming and TurnCast on Civ multiplay.
Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=526327&goto=newpost