The summary of topics is as follows:
- 02m45s | News
- 16m27s | Interview
Comparisons and connections to Civilization only go so far in describing and exploring the depths of Galactic Civiliations III, the third turn-based strategy game set in space from game developer and publisher Stardock Systems. Lead Producer Derek Paxton discusses 64 vs. 32-bit game design; shifting from squares to hexes; the continuation of the non-linear technology tree in the series; influence of the non-linear technology tree’s ages in, and on, gameplay; the power and diversity in the customization of factions and ships; diplomacy and its connection to both sandbox play and the technology tree, and reasons and hopes for introduction of multiplay into the series.
- Intro/Outro | Miscellaneous
Animal sounds, camera shy and not following along.
Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter, and check out the YouTube channel for caption capability. Sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding, SCivCast on Civ social gaming and TurnCast on Civ multiplay.
Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=548567&goto=newpost