Procedurally Generated History: Paper By Rhye & Soren Johnson

As reported earlier this year, Rhye, the creator of Rhye's and Fall of Civilization, along with Soren Johnson, the lead designer of Civ4, have presented a paper entitled "Procedurally Generated History: building a game system through autoplay". The paper was delivered at the 'Foundations of Digital Games' conference in June.

The written paper, also co-authored by Pieter Spronck, has been made available to us, for any interested readers. The abstract is as follows:


Generating interesting game worlds is an ongoing challenge within Procedural Content Generation (PCG). While the use of algorithms for automatically generating content could potentially bring many advantages, the content itself is often random and not well-crafted. In this paper we explore a potential solution to this issue by creating meaning through procedurally tracing a “history” of the game world while constructing it. We introduce a novel approach, called Procedurally Generated History (PGH), which consists of building a game world history through controlled autoplay. The resulting game ecosystem is expected to be engaging and balanced as hand-made content, while still preserving replayability. PGH was implemented in a modpack for Sid Meier’s Civilization IV. Tests with the modpack demonstrated the soundness and balance of the results of the PGH approach.
Download it by viewing this post in the News Updates forum.
Attached Files
File Type: pdf Procedurally Generated History.pdf (1.54 MB)

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