- 00m45s | Topic #1
A report on a then-ongoing Head-to-Head tournament (H2H) of Civilization: Revolution as co-ordinated over the game’s official forums (recorded for Episode 25).
- 02m46s | Topic #2
On the involvement of “Zefelius” in a number of tourney efforts for the game (recorded for Episode 29).
- 06m13s | Topic #3
Reporting on a tournament for self-described CivRev “losers” (recorded for Episode 29).
- 11m25s | Topic #4
Into the present day with tourney reports for those on the PlayStation 3 as well as the Xbox360 consoles.
- 21m08s | Topic #5
Avoiding a critical mistake that can be particularly damaging in competitive CivRev multiplayer challenges: stationing massive troop numbers in cities other than one’s capital.
- 23m36s | Topic #6
Considering the hierarchy of upgrade options in the game.
- 26m01s | Topic #7
Circumventing the rare, yet significant, “pause freeze” maneuver carried out by some players in online matches to avoid at least perceived defeat in battle (recorded for Episode 25).
- 28m31s | Topic #8
Addressing a problematic but common comparison of CivRev to Civ titles for computers (recorded for Episode 10).
RevCast is the second spin-off of the Civ strategy-centric PolyCast; fellow sibling ModCast focuses on Civ modding and TurnCast on Civ multiplay. As a summer treat, RC’s next episode will be released in two weeks time to be followed by another two weeks after that. :cooool:
Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=429223&goto=newpost