Soren Johnson's 8 Things Not To Do in Game Design

Civilization IV lead designer Soren Johnson posted an interesting post in his blog today about the 8 biggest mistakes in game design (in his opinion). In the first part, he posted about four of the mistakes. They are:
    [*]Hard-core game conventions [*]Repetitive interface tasks [*]Limited play variety [*]Too much complexity

    I think they make lots of sense and you can find those mistakes even in top rated games. For example, God of War (PS2) is a very good game with awesome graphics and gameplay, but more than once I felt frustrated and almost gave up because a few puzzles in the game require nearly perfect execution in order to solve within the time limit. Lowering the difficulty level doesn’t help as it only affects combat. I wouldn’t be surprise if some people quit the game due to those timed puzzles.

    Soren Johnson left Firaxis Games in April 2007 to work on Will Wright’s Spore project at Maxis.

Origineel Artikel: http://forums.civfanatics.com/showthread.p...mp;goto=newpost