Civilization IV lead designer Soren Johnson posted an interesting post in his blog today about the 8 biggest mistakes in game design (in his opinion). In the first part, he posted about four of the mistakes. They are:
Origineel Artikel: http://forums.civfanatics.com/showthread.p...mp;goto=newpost
-
[*]Hard-core game conventions
[*]Repetitive interface tasks
[*]Limited play variety
[*]Too much complexity
I think they make lots of sense and you can find those mistakes even in top rated games. For example, God of War (PS2) is a very good game with awesome graphics and gameplay, but more than once I felt frustrated and almost gave up because a few puzzles in the game require nearly perfect execution in order to solve within the time limit. Lowering the difficulty level doesn’t help as it only affects combat. I wouldn’t be surprise if some people quit the game due to those timed puzzles.
Soren Johnson left Firaxis Games in April 2007 to work on Will Wright’s Spore project at Maxis.