SOTD26: Underwater Road

righthttp://www.civfanatics.com/gallery/files/1/7/7/5/5/waterroads_thumb.jpg[/img]Thanks to Derf for the following screenshot of the day:

“You can get some odd effects with the tag for allowing movement anywhere - like underwater roads, and over peaks too.”

I remember playing around with the Civ3 editor probably five (:eek:) years ago and allowing something similar: since roads back then produced commerce, this modification made coast tiles very powerful. I guess some modders could use this feature to simulate something like bridges or other paths across bodies of water for land units. You can definitely create some unusual situations with XML editing…

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Origineel Artikel: http://forums.civfanatics.com/showthread.p…mp;goto=newpost