One section of the article discusses a big change for the Civilization series that is coming with CivWorld, going from a turn-based format to real-time.
The biggest break with past games is that Civilization World ditches the turn-based format. Instead, the game unfolds in real time. Within their cities, players will be able to construct buildings and carry out the familiar tasks of Civilization games - researching technologies, building armies, raising money - but these resources will accumulate over time rather than by turns. Like an electronic ant farm, players can actually watch little animated citizens march from their houses to their workplaces and then deliver the fruits of their labor to the city's palace. By making the game happen in real time, Meier says you can proceed “at your own pace and on your own schedule, not based on when the turn changes, where everybody would have to be on the same schedule and playing at the same speed.” As is the convention in other Facebook games, Civilization World’s gears turn constantly so that a player who is unable to play for several hours will find that his city continued producing resources in his absence. |
Thanks to forum member Tatran for bring this article to our attention!
Origineel Artikel: http://forums.civfanatics.com/showthread.php?t=423124&goto=newpost